Chapter 64 NEW MADDIE CHRISTMAS GAME - “PIN THE CRIME ON THE PATSY”

 Chapter 64

NEW MADDIE CHRISTMAS GAME

“PIN THE CRIME ON THE PATSY”

EXCLUSIVE TO CMoMM  (and OLIVE PRESS, obviously)

actually © WADDINGTONS, but let's not split hares at Christmas.  [Pun intended]


PLAYERS
Each player choses one character to frame

Hewlett, 

Ney, 

Reid, 

Brückner,  (withdrawn in 2024.  Character no longer available)

Moroccan Prince, 

Tannerman,   (withdrawn in 2011.  Character no longer available) 

Smithman, 

Murat,  (withdrawn in 2008.  Character no longer available)

Un-named family with a blond daughter called Madeleine, 

Montiero, (withdrawn in 2009.  Character no longer available)

German guy with a VW camper and a blond daughter, 

Russians

Bloke on a flight to Ibiza with his daughter,


EQUIPMENT

Players must then draw from the shuffled pack three Evidence Cards from the modern detectives’  Investigative Journalist’s list of supplies to plant on their suspect. 

They include:

Chloroform, 

Heroin

Cocaine,  

EDMA, 

human blood (the player MUST write on the card A, B, AB, O, and Rh + or -), 

cannabis, 

rope, 

Video camera, and cassettes,  (broken, ca. 1995)

Gaffer tape, 

Pole (in living room)

Ring (ditto)

knife, (Huge)

cadaverine spray, 

DNA liquid, (the Player need not specify which of 8 Billion profiles they select)
Hood / mask / gimp suit.  (Player must select S, M, L, XL, XXL)

Signed confession (blank),  (Players are permitted a maximum of TWO copies)


AGENCY

Players must then choose one Bogus Detective Agency to assist in framing their suspect

Clarke-Kent Enterprises. (Registered as “Suspects ‘R Us”)

Wolters / BKA.  (Motto; “We get our Pensions”)

Redwood / Wall / GRANGE.  (Motto; “We do too… Thanks !”)

Metodo3. (Registered as “Columbian White-Prawn-powder People”)

Oakley International. (Prop. HalliGAIN.  Motto : “Catch me if you can – Oops!’)

ALFAIG (Registered as “Pigeons 4 U”.  Motto “We always come back - for more”)



RULES

The player starts by selecting a “Character Credibility card” from the freshly shuffled pack on the table.  Note the score.     Each player in turn does this.


Players then select an “Evidence Credibility Cards”, from the second shuffled deck.

They multiply this figure by the first and note the result.


Example: If the character credibility was 0.5 and the equipment credibility was 20%, this gives a combined score of 0.5 x 20% = 0.1


Players repeat this for each of the three items of equipment they selected, multiplying each time.


Players then take the result of this to the Bogus Detective Agency stage of the game


Here they are allowed to select an Agency they entrust to carry through the Framing of their suspect.    Agencies have been graded according to their known and proven ability in successfully framing people in the past.

Players turn over their “Bogus Detective Agency Card” and multiply the value found on the reverse side of the card by their existing total.


RESULT

The Player with the highest score wins any present from a high shelf 

in a locked bedroom in a house in Rothley


If no Player scores more than 1 (ONE) then by Default the game is “Shelved”, 

and is deemed  “A McCann”